Massimiliano Italiano

User Experience Designer
Milan, IT.

About

Dedicated UX/Product Designer with international experience across gaming, digital services, and insurance sectors. Skilled in user-centered design, 3D visualization, VFX, and design thinking, with experience working in Italy, Spain, and France. Highly collaborative professional known for speaking engagements and contributing to thought leadership in spatial data science and emerging technologies.

Work

Gruppo Unipol
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User Experience Designer

Milan, Lombardy, Italy

Summary

Designing user-centered experiences for digital insurance and financial products within a leading Italian insurance holding company headquartered in Bologna. Focus on product design, UX strategy, and accessibility.

Highlights

Contributed to customer experience initiatives in a leading European insurer


Part of design projects aligned with digital transformation and user maturity programs

Spindox
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User Experience Designer

Milan, Lombardy, Italy

Summary

Led UX design for digital services and products in IT consulting context, working across research, information architecture, user journey mapping, and prototyping.

Highlights

Delivered UX solutions in cross-functional teams

Enhanced client user retention through design strategies

Ubisoft
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Lighting Artist

Saint‑Mandé, Île‑de‑France, France

Summary

Created lighting and visual effects for game environments in Ubisoft’s Paris studio, enhancing visual realism and player immersion.

Highlights

Developed complex lighting setups and compositing pipelines

Collaborated with art and VFX teams to support production quality

Ubisoft
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Junior Lighting Artist

Barcelona, Catalonia, Spain

Summary

Supported senior lighting artists in building lighting and shading elements for game projects in Barcelona.

Highlights

Contributed to lighting pass preparation and shading tasks

Learned cross-cultural workflows in a major game studio

Milestone S.r.l.
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Lighting and VFX Artist

Milan, Lombardy, Italy

Summary

Designed lighting and visual effects for racing games at Milan-based studio.

Highlights

Produced lighting rigs and VFX elements for game assets

Collaborated with artists to enhance visual storytelling

Education

Light & Studio Madrid (Design & Retail)

Course

Design & Retail

California Institute of the Arts
Valencia, California, United States of America

Post‑secondary

Design

Parsons School of Design – The New School
New York, New York, United States of America

Post‑graduate

Business

Istituto Europeo di Design (IED)
Milan, Lombardy, Italy

Bachelor of Fine Arts

Animation & Communication

Università IUAV di Venezia
Venice, Veneto, Italy

Bachelor of Architecture

Architecture

Skills

User Experience Design

UX Design, User-Centered Design, Design Thinking, UX Research, UI Design, Information Architecture, User Journey.

3D & VFX Tools

3ds Max, Maya, V-Ray, Unreal Engine, ZBrush, Matte Painting, Rendering, Shading, Lighting, Compositing, Nuke, After Effects.

Digital Art & Prototyping

Photoshop, Concept Design, Digital Art Direction, Post-production, Video Editing, Accessibility, Remote User Testing, Product Design, Benchmarking.